#X3 terran conflict complex calculator how to#It took a bit of practice initially (and saving) to learn how to set up stations neatly to form a nice complex, but once you have it down, you become a pro at it. I love figuring out the math, to see how many, and what type of stations are needed to put out my final product. I can see perhaps why some people might get bored or complain about this plot, but I am really enjoying it. As you finish parts of the Hub requirements, you can then scale back production in those complexes you built for it, and even start selling the products (at the complex directly, and by CAG) for some more supplemental income! For me personally, I have found transport missions (personal and items), and station building missions to be the most lucrative for me, and keep my combat rating from rising too high as well. Even with all that, I find myself taking a break from complex building for the Hub plot, and running missions for credits. I also have built 3 or 4 complexes in various sectors to cater to local needs (only one is closed loop, with it's own solar power plant), and these have been very helpful in supplying a steady income. Income-wise, I have about 10 Traders running.I have kept them as Sector Traders at maximum jump settings, as I have found this safer then Universal Traders.perhaps a little less money, but safer. I am presently at the point of sending 250,000 Crystals to the Hub now, and am also presently finishing up my second Crystal Complex by hauling Silicone mines/asteroids to it. Themken: snip I have actually really enjoyed doing the HUB plot. If I just keep trudging along planlessly, it might take me many years to complete the Hub. Now I am there, unsure what step to take next to lead me towards my goal of completing all the main plots, preferrably before 2018. #X3 terran conflict complex calculator simulator#The freedom of a sandbox simulator occasionally means one can be at a loss as what to do next. Good thing the income rate has gone up a lot for me. Seems we are talking hundreds of millions here. If small enough and placed in a sector with energy available to buy, I could skip the energy loop and save a good bit on the initial setup costs, but for a complex to supply me with material needed for the Hub, my energy demands would be much too high for anything the market could deliver with ease and reliability. I guess I will have to start by setting up a money maker then. I thought my purse was pretty well filled but looking at building something to advance the Hub plot at any kind of meaningful speed will set me back way more than what I have in cash at the moment. This kind of 'play' does not advance my in-game time at all but is nontheless a part of playing this complicated game. The only thing I have done in X3TC for a couple of days now, is trying to plan some complexes, which feels way too much like work, and work that I am not well suited for at that :-(. This reminds me I need to go buy some more insurance policies, like a thousand of them :-D The cost is negligible to me anyway. I am going to do something low to compensate for that bug and reload as I had saved very recently before the fight. In case anyone is in doubt: It is a place where the sun does not shine. I am afraid I told the Argon police where they could stuff their 500Cr bounty. The game correctly changed the number of my frontal guns from two to one but when I blew past the pirate, with a sinking feeling, I heard my turret opening up and the pirate went poof. Clicked remove from group 3, but alas, I had already done that). I was, yet again, trying to capture a pirate Kestrel and when it was down to 22% hull intact, I switched to weapon group 3 and also checked carefully that my turret guns were not activated for weapon groups 2-4 (left side menu>current ship>advanced>weapons - scrolled down to turret guns. #X3 terran conflict complex calculator free#X3:TC certainly is not free from bugs even now though most have been ironed out.
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